hi marijan

yeah thats exactly it, im using exactly that - "inject code", to attach my
classes to assets in a SWF file. but what happens is that any MC in that SWF
that is linked to a class via the symbols properties panel, is ignored. ive
used registerClass in Main to correct that, which does but not for instances
that are already on stage. so im looking for another way to attach a class
to a MovieClip instance in runtime ?

thx .. dani

On 11/22/06, Marijan Miličević <[EMAIL PROTECTED]> wrote:


as far as I know, FD ignores anything on the stage unless you
choose  "inject code" compile method, see compiler options within FD,
hth
-m

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dani Bacon
Sent: Wednesday, November 22, 2006 5:50 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] changing a MovieClip instance class at runtime
inAS2 ?

hey TMK. thank you for your interest :)

i started working with FlashDevelop + mtasc and would like to compile my
projects solely via FlashDevelop. this way i would have the design team i
work with set up the symbols and stage with all the visual assets needed,
and set up linkageIDs to them. then i would be able to set up those symbols
functionality via external code.
i wouldnt mind linking classes to MCs using the symbols properties panel,
but FlashDevelop ignores those links. so using registerClass in Main i can
link linkageIDs to classes but that only works for dynamic attachments of MC
instances.

any ideas ?

[snip..]
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