Hello,
I learned a lot now about broadcasting events, but still haven't
achieve my initial intention, which was as follows:
I want to have a class (kind of black-box), I call MyUIObject.
Then I want to create instances of MyUIObject:
var uio:MyUIObject = new MyUIObject();
I want to have a classical on event mechanism:
uio.onSomething = function()
{
trace(this._something);
}
And I want to change the value of a "property" in an implicit way:
uio._something = "hello";
1. --> uio._something might be a property of MyUIObject, which was set
up using the set/get keywords. But this way it would be private and
code-completion in ASDT for example would not work. I want it to be
public, because it should "feel" and behave like _x,_y,_alpha,
_visible, etc. known from the intrinsic MovieClip class.
2. --> I want that the trace command above would output the new value
I assigned to _something, not the former one (undefined).
So perhaps I missed something, but I still don't get this right. :-(
Can you help me out with this?
Thanks,
Matthias
_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com