Hi Andy!

The problem is, I really need to be operating more or less in real-time.
What's happening on the server is that I'm generating a lot of single
image files. Pre-rendering would be an option if I could find some
program that can take a continuous supply of image files, encode them to
some movie format, and stream the movie to the client. Unfortunately, I
haven't been able to find something like that yet - and to make things
worse, it would need to be open-source.

I really can't leave rendering to the client, because in the (far)
future the rendering will become so resource-intensive that I won't be
able to put that kind of load on the clients.

Any pointers towards a program that could do this kind of live streaming
from a series of images?

Thanks a lot in advance,
-Wojtek

On Fri, 2006-12-01 at 15:48 -0500, Andy Herrman wrote:
> You're probably better off sending the commands themselves.  Your
> rendering algorithm may be complicated, but sending commands is almost
> always going to be more efficient (and as such will probably save you
> on bandwidth).
> 
> Calculating image diffs is kind of expensive, and can be pretty
> complex if you're trying to optimize it.  It would probably be easier
> to implement the handling of the commands, since you already know how
> that has to work, than to try and do image diffs (part of the
> application I work on has something that sounds a bit similar, and
> we've always wanted to add image diffs, but haven't gotten to it as we
> could never come up with a good enough algorithm for it).
> 
> If that doesn't work I'd go with pre-rendering.  It would use more
> bandwidth and processing (on the server at least) but would be a lot
> faster implementation wise than trying to implement your own image
> diff generation and rendering.
> 
>    -Andy

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