yup, you are correct. No point of setting two ranges, plus 1 or minus
1 is good enough. Thanks.
On 12/5/06, Danny Kodicek <[EMAIL PROTECTED]> wrote:
> I thought of something.
>
> function randomRange( min, max, currNum):Number {
> if(Math.random()>0.5){
> max=currNum;
> }else{
> min=currNum;
> }
> return Math.round(Math.random()*(max-min))+min;
> };
>
That's going to skew your function something chronic. No, what you need is
this:
function randomRange(min, max, curr) {
var nNum = Math.round(Math.random() * (max-min-2) ) + min
if (nNum>=curr) {nNum+=2}
return nNum
}
Danny
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