Oh, that was the Ruby version. I just tried the Java version and I'm getting about 2000 fps. 4x faster doesn't "REALLY suck" in my book. And what would you expect? Java's pretty speedy.
Scott On 07/12/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:
I can't comment on someone else's code, but even in that example I was getting 500 fps on my 4 year old computer. Doesn't seem too bad to me. Scott On 07/12/06, Christian Giordano <[EMAIL PROTECTED]> wrote: > > I recently completed a project using LWJGL (http://www.lwjgl.org) and it > > was blistering fast. In fact, I'm going to be open-sourcing it > > sometime today if you're interested. It was a game, but I wrote lots > > of code that could be applied anywhere, including tweening and shape > > primitive drawing tools. > > I had a look to the typical gear example, and I have to say that it > REALLY sucks, comparing to the one I see recently done in Ruby + OpenGL > (here the .exe: http://nuthinking.com/temp/gears.rar). > > The code seems fine but it is way too cranky, I'm wondering if it is a > performance issue then. I didn't do the gear in Processing, but I don't > think it can go worse than that. > > chr > > -- > ___________________________________________________________________ > { Christian Giordano's site and blog @ http://nuthinking.com } > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com >
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