Oh, that was the Ruby version. I just tried the Java version and I'm
getting about 2000 fps. 4x faster doesn't "REALLY suck" in my book.
And what would you expect? Java's pretty speedy.

Scott

On 07/12/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:
I can't comment on someone else's code, but even in that example I was
getting 500 fps on my 4 year old computer. Doesn't seem too bad to me.

Scott

On 07/12/06, Christian Giordano <[EMAIL PROTECTED]> wrote:
>  > I recently completed a project using LWJGL (http://www.lwjgl.org) and it
> > was blistering fast. In fact, I'm going to be open-sourcing it
> > sometime today if you're interested. It was a game, but I wrote lots
> > of code that could be applied anywhere, including tweening and shape
> > primitive drawing tools.
>
> I had a look to the typical gear example, and I have to say that it
> REALLY sucks, comparing to the one I see recently done in Ruby + OpenGL
> (here the .exe: http://nuthinking.com/temp/gears.rar).
>
> The code seems fine but it is way too cranky, I'm wondering if it is a
> performance issue then. I didn't do the gear in Processing, but I don't
> think it can go worse than that.
>
> chr
>
> --
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