Hi I have quite some problems with playing sounds. It works about 19 times
of 20... Have anyone come across this kind of irregular sound behavior?
Could there be a problem with stopping a sound right before starting a new
sound (a delay of the stop command so that it stops the new sound)?
Any help is very appreciated!
At the start of the program I initialize sound objects in a init function
like this:
class application.main{
static var sound:Object;
static function init () {
// create global sound objects
sound={}
sound.comments=_root.createEmptyMovieClip("comments",
_root.getNextHighestDepth())
sound.comments.soundObj=new Sound(sound.comments);
}
}
I start the sounds in a function like this:
function playComment (comment){
// start comment
main.sound.comments.soundObj.stop()
main.sound.comments.soundObj.attachSound(comment);
main.sound.comments.soundObj.setVolume(80);
main.sound.comments.soundObj.start();
trace ("comment: "+this.comment)
}
David Sjölander
Game Designer
Cogmed - Working Memory Training
Fryxellsgatan 4 | 114 25 Stockholm, Sweden | Phone: +46 (0)8 506 315 60 |
Cell: +46 (0)736 84 54 52 | www.cogmed.com
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