I was wondering if anyone could help to clarify an issue I am having trying to dynamically modify the alpha channel on a bitmap to build a gradient alpha.
It seems that after dropping the alpha on the bitmap data, the color values become modified if I later increase the alpha value. I am figuring that this is some result of alpha pre-multiplying or something similar. My question is this: is there any way to be able to repeatedly rebuild a gradient alpha on an image with out keeping a known good copy of the image to base it on (I am trying to avoid large amounts of memory consumption). I have been unable to find anything with masks, filters, or bitmap data that works. I would greatly appreciate any information or ideas. Dan Shryock _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

