I'm having a thorny Flash problem and I was wondering if you've seen anything like it before. In the tool I am building, you can place an object on the stage and do a free transform kind of operation on it; you can scale X, scale Y, and rotate it around its center. So far, I can:
* rotate * scale X and scale Y from zero rotation My problem is when I rotate first and then scale. My resize handles change the _width and _height of the target object, but when I rotate the object and THEN scale it, it goes all fubar. When I set the _width on an object that has been rotated, it seems to set the width of the bounding box rather than the clip itself, so that visually, I am dragging, say, the width handle, but the item scales a little bit on both axes. What I need to be able to do is set the width and height of an object, independent of each other, at any rotation, at runtime. I had something working where I was changing the _xscale and _yscale, but it didn't look right; it needs to be the _width and _height. Thanks for any help you can offer, OK DAH _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

