Yeah I had toyed with a similar idea, but dismissed it as a massive waste of
processing power to test every mc for a HitTest every time I trigger an
onMouseMove event. I also tried thinking how i could calculate nearest
neighbour and just test those, and then started looking for simpler
(built-in) ideas.

This is not a requested feature, it is just something i thought would be
cool and there would be a simple way to do it.

On 08/03/07, Cedric Muller <[EMAIL PROTECTED]> wrote:

in such case, I opt for
onPress and onRelease
onPress: start onMouseMove listener
onRelease: stop on MouseMove listener
then
onMouseMove = function () {
        your code here ... (like hitTest ...)
}
quite abstract, but if you paste some code, I may be able to
interpret my idea :S

hth,
Cedric

> cant you check for onMouseDown and then while its down, do a
> hitTest on mcs?
>
> - eric
>
> On 3/8/07, Darren Bowers <[EMAIL PROTECTED]> wrote:
>>
>> They do but not as expected. The onDragOver only triggers when the
>> mouse
>> starts on the mc then travels off then back on the same mc again.
>> I need
>> to
>> register something like this:
>>
>> isMouseDown && onMouseRollOver { toggleMCStatus() }
>>
>> I can set a flag on the mouseDown event, I just cant read anything
>> that
>> happens between the mouse entering the new MC and before it leaves.
>>
>> I remember seeing something years ago that did this, but cant find it
>> anywhere.
>>
>> On 08/03/07, Smeets, Ben <[EMAIL PROTECTED]> wrote:
>> >
>> > Top of my head, do the "onDragOver" handlers work while downed?
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of
>> Darren
>> > Bowers
>> > Sent: donderdag 8 maart 2007 5:56
>> > To: Flashcoders mailing list
>> > Subject: [Flashcoders] Mouse event handlers
>> >
>> > Hi all,
>> >
>> > I have a grid of mc's arranged in a square. When you click on
>> any one of
>> > the mc's the mc changes appearance (ie inactive to active,
>> active to
>> > inactive) - pretty simple.
>> >
>> > I am trying to create a group of handlers that detect if the
>> mouse is
>> > held down and "wiped" across the other mc's. If it is, it
>> changes the
>> > "state" of any mc's it rolls over.
>> >
>> > Problem is, when the onPress handler is invoked, it seems to
>> ignore any
>> > other handlers (onRollOver/onRollOut). I have tried combinations or
>> > onMouseUp/Down and setting flags, but if I cant get the
>> onRollOver/Out
>> > handlers firing, I cant seem to detect whether the mouse is over
>> the
>> > next mc while the mouse is down.
>> >
>> > This is getting frustrating - any ideas?
>> >
>> > http://www.whitemanrcheli.org/test/squares.html (check the
>> "interactive"
>> > box and "create Grid")
>> >
>> > Darren
>> > _______________________________________________
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>
>
> --
> eric e. dolecki
> senior interactive engineer
> http://www.ericd.net
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