Thanks Hans, that's some really useful info on DisplacementMap - I always find it tricky getting my head around it ;)
Agreed that if I was doing this *properly*, Papervision would be the way to go, but I'm doing a simple 2-and-a-bit-d side-scrolling game with a bit of parallax, it seems that Papervision would be massive overkill. That and the fact that I'm stuck in commercial AS2 hell :) I'm implementing with draw() strips for the time being - not great, but I know that'll work. In the meantime, if anyone else has experimented in this area, I'd love to hear your thoughts... h. On 09/03/07, Hans Wichman <[EMAIL PROTECTED]> wrote:
Hi, I posted some info on my blog about using photoshop/3d software to get the effect you want. I don't know if displacement maps are the way to go though, seems papervision3d might be of more help to you. Anywayz for more info on getting specific displacements, you can take a look here: http://objectpainters.com/blog/?s=displacement Im sure there are better sources available, these links just document my own fiddling in that area. greetz JC On 3/9/07, Henry Cooke <[EMAIL PROTECTED]> wrote: > > 'lo all > > Apologies if this is an old topic, but I can't find anything in the > Flashcoders archives, and Google just throws up some gnomic "it's > possible" > blog comments without any actual hints on *how* it's possible... > > I'm attempting to perspective distort a bitmap to use as a floor in a > parallax scene - I achieved a similar effect in oldskool Flash 6 (lots of > progressively xscaled, 1px high masked MCs, yuck) at http://www.pd3.co.uk, > but I'm sure such a thing should be possible in Flash 8 using a > DisplacementMap filter. > > Does anyone have a good idea how this could be achieved? I've been > spending > a very long time staring at Photoshop, trying to come up with the right > combination of gradients for the displacement map, but all I have to show > is > a headache and a nagging sense that I'm missing something... > > Of course, a more direct approach would be to slice & scale the source > image > using a whole bunch of draw()s and a Matrix with a changing xscale, but it > feels like a Displacement would be a cleaner option? > > Happy Friday! > Henry > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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