Thanks Hans, that's some really useful info on DisplacementMap - I always
find it tricky getting my head around it ;)

Agreed that if I was doing this *properly*, Papervision would be the way to
go, but I'm doing a simple 2-and-a-bit-d side-scrolling game with a bit of
parallax, it seems that Papervision would be massive overkill. That and the
fact that I'm stuck in commercial AS2 hell :)

I'm implementing with draw() strips for the time being - not great, but I
know that'll work. In the meantime, if anyone else has experimented in this
area, I'd love to hear your thoughts...

h.

On 09/03/07, Hans Wichman <[EMAIL PROTECTED]> wrote:

Hi,
I posted some info on my blog about using photoshop/3d software to get the
effect you want.
I don't know if displacement maps are the way to go though, seems
papervision3d might be of more help to you.
Anywayz for more info on getting specific displacements, you can take a
look
here:
http://objectpainters.com/blog/?s=displacement

Im sure there are better sources available, these links just document my
own
fiddling in that area.

greetz
JC


On 3/9/07, Henry Cooke <[EMAIL PROTECTED]> wrote:
>
> 'lo all
>
> Apologies if this is an old topic, but I can't find anything in the
> Flashcoders archives, and Google just throws up some gnomic "it's
> possible"
> blog comments without any actual hints on *how* it's possible...
>
> I'm attempting to perspective distort a bitmap to use as a floor in a
> parallax scene - I achieved a similar effect in oldskool Flash 6 (lots
of
> progressively xscaled, 1px high masked MCs, yuck) at
http://www.pd3.co.uk,
> but I'm sure such a thing should be possible in Flash 8 using a
> DisplacementMap filter.
>
> Does anyone have a good idea how this could be achieved? I've been
> spending
> a very long time staring at Photoshop, trying to come up with the right
> combination of gradients for the displacement map, but all I have to
show
> is
> a headache and a nagging sense that I'm missing something...
>
> Of course, a more direct approach would be to slice & scale the source
> image
> using a whole bunch of draw()s and a Matrix with a changing xscale, but
it
> feels like a Displacement would be a cleaner option?
>
> Happy Friday!
> Henry
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