OK. Thanks for everyone's input! I usually do use movieclips to nest elemets. A lot of times I'll have each UI screen be encapsulated in it's own MC so that I can easily do transitions for the entire screen if needed. I started down the road with _level's again b/c of an article that I was reading regarding the use of dynamic shared libraries. It suggested that I preload dynamic shared libraries into levels before I load movies that I use them...so that the dsl's are cached...and when I load the movies that use them Flash won't reload the dsl's.

If I load the dsl's into movieclips instead, flash should still be caching them right? If I load a movie that uses them into another movieclip flash should not reload the dynamic shared libraries right?




On Mar 27, 2007, at 8:18 PM, Joshua Sera wrote:

Levels suck, try to avoid them.

Anyway, I did this, and it worked:

stop();
loadMovieNum("blank.swf", 5);
this.onEnterFrame = function() {
        if (_level5 != undefined) {
                if (_level5.getBytesTotal() ==
_level5.getBytesTotal()) {
                        var tmp = _level5.createEmptyMovieClip("foo", 10);
                        trace(tmp);
                        delete this.onEnterFrame;
                }
        }
}

My guess is that you're trying to create a clip on
level 5 before it's fully loaded, and so it's failing.



--- James Tu <[EMAIL PROTECTED]> wrote:

Is there a way to createEmptyMovieClip on a level
other than _level0?

I tried doing this:
var tmc = _level5.createEmptyMovieClip("foo", 10);
trace(tmc);  //gives me undefined

I also tried to load a blank .swf into _level5 and
then creating a
movieclip on _level5 and that didn't work either.


-James

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