>>>For small projects using the WebServices panel is handy. For
>>>larger projects you probably should be using a framework
>>>(ARP/Cairngorn) in which case everything is written in code.
>
> Nah, I've been using Webservices in Flash for over a year now on large
> RIA projects, and you certainly don't need a framework to do it. Sorry,
> I know those frameworks can be great, but they take an advanced coder to
> learn how to use an implement.
>
Well, I guess it depends on what you call a large project ;-)
I do know that without a proper framework (MVC at a mimimum, doesn't have to be
ARP etc..) things get messy, fast..
And I disagree that you have to be an advanced coder to learn and understand
them and afterall, this is FlashCoders, not
FlashNewbies.
That aside, I didn't say that if you want to use WebServices through
ActionScript that you need some kind of framework.
--> Small Projects: WebService panel = handy
--> Larger Projects: WebServices through code
>
> For example, off the top of my head, say with your SOAP webservice, you
> are sending an array of fruit objects:
>
> import mx.services.*
> import mx.util.Delegate
>
> var myWS:WebService = new WebService("http://myWebService.asmx?WSDL");
> myWS.onLoad = Delegate.create(this, callMyWSmethod)
>
> function callMyWSmethod()
> {
> var myGetResult:Object = new Object();
> myGetResult = myWS.getMyData();
> myGetResult = Delegate.create(this, myGetResultMethod)
> }
>
> function myGetResultMethod(result:Object)
> {
> trace(result.fruit[7].name) //traces "apple"
> trace(result.fruit[7].quantity) //traces "45"
> }
>
import mx.services.*;
import mx.util.Delegate;
function myWSLoadHandler() {
// call to webservice method returns a PendingCall
var myData_pc:PendingCall = myWS.getMyData();
myData_pc.onResult = Delegate.create(this, myDataResultHandler);
}
function myDataResultHandler(result:Object) {
trace(result.fruit[7].name);
trace(result.fruit[7].quantity);
}
var myWS:WebService = new WebService("http://myWebService.asmx?WSDL");
myWS.onLoad = Delegate.create(this, myWSLoadHandler);
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