Have you tried using setDepthAbove(instance)

DepthManager.setDepthAbove()

regards,
Muzak

----- Original Message ----- 
From: "Alexander Farber" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, April 19, 2007 6:13 PM
Subject: Re: [Flashcoders] Compiler chokes when using a class method 
aseventhandler


> Hello Muzak,
>
> On 4/19/07, Muzak <[EMAIL PROTECTED]> wrote:
>> Because each card instance now uses the EventDispatcher class you can easily 
>> determine which card instance was pressed/released
>> through the argument passed to the event handler.
>
> your suggestion is excellent as always - I'll try that!
>
> May I ask you and others another related question?
>
> The DepthManager seems to fit my card gaming
> needs quite well, but there is one annoyance:
>
> (please see here: http://preferans.de/flash/Deck.swf )
>
> I (will) have a Deck component managing playing cards,
> but I also have 3 other components representing the
> players. I'd like those 3 components to be
> above all cards, BUT: when user drags a card,
> then that top card should be drawn above them.
>
> Is that possible at all? I've tried this code:
>
> import mx.managers.DepthManager;
> import mx.controls.Loader;
>
> var player1 =
>    createClassChildAtDepth(Loader, DepthManager.kTop);
> var player2 =
>    createClassChildAtDepth(Loader, DepthManager.kTop);
> var player3 =
>    createClassChildAtDepth(Loader, DepthManager.kTop);
>
> player1.move(280, 300);
> player2.move(10, 10);
> player3.move(580, 10);
>
> player1.contentPath = player2.contentPath =
>  player3.contentPath = 'http://preferans.de/images/avatars/4.jpg';
>
> // and the deck component already placed in auth. env.
>
>
> and played with kTop, kTopmost etc. but it doesn't help...
>
> The docs mention some Cursor and Tooltip "levels".
> Should I go there? (players = Tooltip, top card = Cursor)
>
> Regards
> Alex
>


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