Thanks Jim - great info on Papervision.

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-----Original Message-----
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Palmer, Jim
>>Sent: Tuesday, April 24, 2007 11:08 PM
>>To: [email protected]
>>Subject: RE: [Flashcoders] Papervision3D Terrain Demo with 
>>USGS SDTS DEM data
>>
>>
>>The documentation is rather lacking - but it's relatively 
>>easy once you struggle through your first project.
>>The best thing that's happening right now, beyond just the 
>>core PV3D code, are all the demos people are putting together 
>>with source code released.
>>
>>It's really tough just doing a tweak->compile->wait->repeat 
>>especially with AS3 taking so long to compile. I've pulled 
>>many hairs out no doubt.
>>
>>Yes - you can position sprites/MCs in 3d space. You can 
>>essentially apply anything that is an asset in the library as 
>>a texture, bitmap at least. I've seen a demo or two with 
>>animated materials as well. As far as I can tell you can make 
>>parts of a model clickable. I've seen a couple demo's that 
>>will highlight the wireframe "outline" of the specific 
>>triangle you're mouse is "over" in 3D space, which would 
>>imply you can click on it.
>>
>>Give it a try if you have the time! I'd suggest messing 
>>around with the AS3 version.
>>
>>--
>>Jim Palmer ! Mammoth Web Operations
>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of 
>>> Merrill, Jason
>>> Sent: Monday, April 23, 2007 8:23 AM
>>> To: [email protected]
>>> Subject: RE: [Flashcoders] Papervision3D Terrain Demo with 
>>USGS SDTS 
>>> DEM data
>>> 
>>> 
>>> Very cool - how hard was papervision to learn? The 
>>documentation seems 
>>> a little lacking.  Do you know if you can position sprites or 
>>> movieClips in the 3-D space and/or if you can make parts of a 3-D 
>>> model click-able?
>>> 
>>> Jason Merrill
>>> Bank of America
>>> GT&O Learning & Leadership Development eTools & Multimedia Team
>>> 
>>> 
>>>  
>>> 
>>> >>-----Original Message-----
>>> >>From: [EMAIL PROTECTED]
>>> >>[mailto:[EMAIL PROTECTED] On Behalf Of 
>>> >>Palmer, Jim
>>> >>Sent: Saturday, April 21, 2007 8:01 PM
>>> >>To: [email protected]
>>> >>Subject: [Flashcoders] Papervision3D Terrain Demo with 
>>USGS SDTS DEM 
>>> >>data
>>> >>
>>> >>
>>> >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
>>> >>-mammoth-mountain-ski-area/
>>> >>
>>> >>Just put together a simple proof-of-concept by taking the USGS 
>>> >>D.E.M. (Digital Elevation Model) data in SDTS format, 
>>converted it 
>>> >>to a huge array of Vertex3D objects and did a ghetto-fab 
>>> >>"triangulation" of the vertices for the Face3D objects.
>>> >>
>>> >>I'd honestly LOVE to put together a SDTS DEM to 
>>papervision3d Mesh3D 
>>> >>conversion utility to literally load SDTS data on the 
>>fly, but that 
>>> >>will not happen too soon =[
>>> >>
>>> >>It appears to be 3080 Vertex3D objects and 5933 Face3D 
>>objects with 
>>> >>my ghetto-triangulation.
>>> >>
>>> >>The "wireframe" texture with doubleSided=false seems to 
>>do alright 
>>> >>in terms of performance and falls within the 15sec script 
>>execution 
>>> >>limitation.
>>> >>We'll see how this does with a texture applied, if I can even 
>>> >>accomplish this easily.
>>> >>
>>> >>..comments?
>>> >>
>>> >>--
>>> >>Jim Palmer ! Mammoth Web Operations
>>> >>_______________________________________________
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