Thanks Jim - great info on Papervision. Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team
>>-----Original Message----- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf >>Of Palmer, Jim >>Sent: Tuesday, April 24, 2007 11:08 PM >>To: [email protected] >>Subject: RE: [Flashcoders] Papervision3D Terrain Demo with >>USGS SDTS DEM data >> >> >>The documentation is rather lacking - but it's relatively >>easy once you struggle through your first project. >>The best thing that's happening right now, beyond just the >>core PV3D code, are all the demos people are putting together >>with source code released. >> >>It's really tough just doing a tweak->compile->wait->repeat >>especially with AS3 taking so long to compile. I've pulled >>many hairs out no doubt. >> >>Yes - you can position sprites/MCs in 3d space. You can >>essentially apply anything that is an asset in the library as >>a texture, bitmap at least. I've seen a demo or two with >>animated materials as well. As far as I can tell you can make >>parts of a model clickable. I've seen a couple demo's that >>will highlight the wireframe "outline" of the specific >>triangle you're mouse is "over" in 3D space, which would >>imply you can click on it. >> >>Give it a try if you have the time! I'd suggest messing >>around with the AS3 version. >> >>-- >>Jim Palmer ! Mammoth Web Operations >> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of >>> Merrill, Jason >>> Sent: Monday, April 23, 2007 8:23 AM >>> To: [email protected] >>> Subject: RE: [Flashcoders] Papervision3D Terrain Demo with >>USGS SDTS >>> DEM data >>> >>> >>> Very cool - how hard was papervision to learn? The >>documentation seems >>> a little lacking. Do you know if you can position sprites or >>> movieClips in the 3-D space and/or if you can make parts of a 3-D >>> model click-able? >>> >>> Jason Merrill >>> Bank of America >>> GT&O Learning & Leadership Development eTools & Multimedia Team >>> >>> >>> >>> >>> >>-----Original Message----- >>> >>From: [EMAIL PROTECTED] >>> >>[mailto:[EMAIL PROTECTED] On Behalf Of >>> >>Palmer, Jim >>> >>Sent: Saturday, April 21, 2007 8:01 PM >>> >>To: [email protected] >>> >>Subject: [Flashcoders] Papervision3D Terrain Demo with >>USGS SDTS DEM >>> >>data >>> >> >>> >> >>> >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of >>> >>-mammoth-mountain-ski-area/ >>> >> >>> >>Just put together a simple proof-of-concept by taking the USGS >>> >>D.E.M. (Digital Elevation Model) data in SDTS format, >>converted it >>> >>to a huge array of Vertex3D objects and did a ghetto-fab >>> >>"triangulation" of the vertices for the Face3D objects. >>> >> >>> >>I'd honestly LOVE to put together a SDTS DEM to >>papervision3d Mesh3D >>> >>conversion utility to literally load SDTS data on the >>fly, but that >>> >>will not happen too soon =[ >>> >> >>> >>It appears to be 3080 Vertex3D objects and 5933 Face3D >>objects with >>> >>my ghetto-triangulation. >>> >> >>> >>The "wireframe" texture with doubleSided=false seems to >>do alright >>> >>in terms of performance and falls within the 15sec script >>execution >>> >>limitation. >>> >>We'll see how this does with a texture applied, if I can even >>> >>accomplish this easily. >>> >> >>> >>..comments? >>> >> >>> >>-- >>> >>Jim Palmer ! Mammoth Web Operations >>> >>_______________________________________________ >>> >>[email protected] >>> >>To change your subscription options or search the archive: >>> >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> >>> >>Brought to you by Fig Leaf Software >>> >>Premier Authorized Adobe Consulting and Training >>> >>http://www.figleaf.com http://training.figleaf.com >>> >> >>> _______________________________________________ >>> [email protected] >>> To change your subscription options or search the archive: >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> Brought to you by Fig Leaf Software >>> Premier Authorized Adobe Consulting and Training >>> http://www.figleaf.com http://training.figleaf.com >>> >>_______________________________________________ >>[email protected] >>To change your subscription options or search the archive: >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >>Brought to you by Fig Leaf Software >>Premier Authorized Adobe Consulting and Training >>http://www.figleaf.com http://training.figleaf.com >> _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

