I would be very interested on more informations about these points too...
anyone ?

On 4/3/07, Austin Kottke <[EMAIL PROTECTED]> wrote:

Dear Zeh,

    Yea, and I've done it before. The way of doing it in flex is a lot
more elegant and extremely useful. I just want to make
sure that if someone wants to do bitmaps instead of vector they can. for
flash 9. Sometimes its just such a pain especially
when you have major gradiented designs.

    I want to make sure of the other points however:

       - Scale 9 with images
       - Calling components from a flex to flash movie such as a button
or a datagrid -- like they can be used
          together. I have this really bad feeling that they are totally
separate class structures and it will not
          integrate with the flex framework. I dont know the full data
on this though.
       - And compiler speed, is it now lighting fast
       - MXML support integration.

    It would be nice if adobe would shed some light on the above...

Best,

Austin

Zeh Fernando wrote:
>> Does anyone know if flash 9 cs3 will support scale 9 for actual
>> bitmaps, as opposed to just vector objects.
>> Similar to how flex builder can do this except its precompiled at
>> runtime.
>
> Just as a quick note, you *can* use bitmaps with scale9, most of the
> time (that is, as long as it's static).
>
> It's a bit clumsy, but you have to break the image inside the
> movieclip,  then create lines on the same place that the guides are
> located, group the individual grid blocks, then remove the lines. This
> breaks the movieclip into pieces that match the same position of the
> scale9 rulers and ultimately makes it work. It's the same as creating
> vector boxes with a bitmap fill of that particular image and
> aligning/moving the fill in a way that makes the boundaries match.
>
> Again, it's clumsy, but at least it doesn't force you to create new
> movieclips and resize them with code... you just have to break it and
> group it.
>
>
>
> Zeh
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