GPL means you have to release source to your game.

LGPL - well since it was written or C type langs. there is some (heated) debate about how to define "linking" in the context of dynamic languages; I've seen recently that there seems to be a creative commons license that explicitly says "modification to code must be shared, code that just calls library functions doesn't".



Henry Cooke wrote:
Hey folks,

I'm looking at using some GPL licensed code (Flade, to be specific) in a
game I'm building for my employers. However, I can't find a clear answer
anywhere as to what that implies for our source: does anyone know if using GPL licensed libraries means that we would have to release the source to our game? Or just the library, if I modify it? Or not at all? I assume compiling
a SWF constitutes creating a binary version, but are we technically
"distributing" it if it's loaded from a web server?

Any insights would be greatly appreciated.

Henry


Addendum for Free Software people: I'm not trying to circumvent the GPL
here, just trying to understand the implications to my employer. Personally,
I think open source is a fantastically good thing. I just need to know if
I'm going to have to convince my bosses of that ;)
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