I use the following naming conventions for both library and instance.
MC_Foo for movieclips
BTN_Foo for buttons or movieclips that behave as buttons
GR_Foo for Graphic Symbols
FONT_Foo for font symbols and their linkage IDs
VID_Foo for Video symbols, not for instances, though
I use the following instance names for items that have no library item
associated with them.
TXT_Foo for dynamic text fields
INP_Foo for input text fields
CMB_Foo for combo boxes
RB_Foo for radio buttons
RBG_Foo for radio button groups
SP_ for scrollpanes
FLV_Foo for FLV players
etc. You get the idea.
My naming convention is 100% dedicated to code readability. At a
glance, I can identify movieclips, textfields, components, etc. apart
from eachother and from variables. It makes them stand out very well
and makes debugging so much faster when I don't have to go hunting for
anything.
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