Or try static methods...
//
// IN FLA
//
var myBox:DrawBox = DrawBox.newBox ( "boxname", _root );
myBox._y = 100;
myBox._alpha = 50;
//
// IN DrawBox.as
//
class DrawBox extends MovieClip
{
public function DrawBox ( )
{
}
public static function newBox ( boxname, boxtarget ):DrawBox
{
var mc = boxtarget.createEmptyMovieClip ( boxname,
boxtarget.getNextHighestDepth());
mc.__proto__ = DrawBox.prototype;
mc.INIT ();
return mc;
}
private function INIT()
{
with ( this )
{
beginFill(0xFF0000,100);
moveTo(0,0);
lineTo(100,0);
lineTo(100,100);
lineTo(0,100);
lineTo(0,0);
endFill();
}
}
}
_____________________________
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_____________________________
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike
Sent: Friday, June 08, 2007 3:58 PM
To: [email protected]
Subject: Re: [Flashcoders] Having MovieClip behaviours in a class..
Hi,
If you are extending a movie-clip, why can't you just draw in there??
e.g.
class DrawBox extends MovieClip {
public function drawBox() {
beginFill(0xFF0000,100);
moveTo(0,0);
lineTo(100,0);
lineTo(100,100);
lineTo(0,100);
lineTo(0,0);
endFill();
}
}
attachMovie("DrawBox", "myBox", 1);
myBox.drawBox();
myBox._y = ...
HTH
Glen
O. Fouad wrote:
> Ok, this is just frustrating me... somebody help me please :(
>
> i've got this class DrawBox that as it says, draws a box on the stage..
>
> class DrawBox extends MovieClip {
> var myMC:MovieClip;
>
> public function DrawBox(boxName:String) {
> this.myMC =
> _root.createEmptyMovieClip(boxName,_root.getNextHighestDepth());
> this.myMC.beginFill(0xFF0000,100);
> this.myMC.moveTo(0,0);
> this.myMC.lineTo(100,0);
> this.myMC.lineTo(100,100);
> this.myMC.lineTo(0,100);
> this.myMC.lineTo(0,0);
> this.myMC.endFill();
> }
> }
>
> this works so fine and in fact i've got a 100x100 red box on my stage,
> and i
> thought that extending MovieClip, this class, should get the same
> behaviours
> of a MovieClip like this:
>
> var myBox:DrawBox("boxname");
> myBox._y = 100;
> myBox._alpha = 50;
>
> but desperately it doesnt work as in the box alpha and y doesnt change...
>
> is there something Missing?
> Thanks :)
>
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