Hi, You are correct. I think the question was asked differently. He means to say how much memory the compiler takes to create a movieclip.
Thanks -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cedric Muller Sent: Wednesday, June 20, 2007 6:06 PM To: [email protected] Subject: Re: [Flashcoders] Memory Usage in Flash empty SWF file: 34 bytes empty movieClip (SWF): (57 bytes - 34) 23 bytes empty movieClip with 'id = 2;' put in its timeline code: 75 bytes so, that *would* mean: the base SWF file takes 34 bytes an empty MovieClip costs: (57 - 34) 23 bytes assigning 'id = 2'; to an empty MovieClip's timeline adds: (75 - 57) 18 bytes if you don't assign a value to id, id would take 2bytes less, meaning: 16 bytes ok, ok, I am always wrong, but maybe you can get something out of it Cedric >> Hi to all the Flashcoders, >> >> I have a question. >> How much memory does a movieclip takes at run time? >> >> For example If I m creating a movieclip with >> createEmptyMovieClip, How much >> memory it will take? >> >> And one more thing related to this >> >> If I m assigning one property to the movieclip >> like >> My_mc.id = 2 >> How much memory this "id" property will take? >> >> Regards >> Sumeet Kumar _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

