I have a few copies of a downloaded image in memory to support various drag
functions and would like to save some bandwidth.

Obviously duplicateMovieClip won't work because it doesn't work on
dynamically created clips that use LoadMovie.

So I was thinking that I could use the new MovieClipLoader class and it
would use the browsers cache or I could use the bitmap.draw function to
create a bitmap and then attach that.
Both of which I thought would work in the similar way.

It seems that calling bitmap.draw on a movieclip that has a downloaded image
forces another download - I haven't veified this via netmon (yet) - but
notice that a sandbox security violation occurs when call that function.  To
me that doesn't make sense, If I already gave it permission to use that
image from that domain, why would some other component using that same
instance need to have the same permission (security line entries in the
class file)?

Am I better off using the MovieClipLoader class instead? - Will the MCL also
try to download the image again and also need the sandbox settings? - or
will it try to download it and load it from cache?

Any insight would be helpful.

Thanks..

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