> I feel really stupid right now. No, not that stupid. I mean
> really stupid.
> Take the highest level of stupid you can imagine and double
> that. Yes, now you've got it!
>
> I have a class named Game.
>
> Game.start() calls setInterval(this, "update", 1000).
>
> Game.update() calls _gameScene.update().
>
> _gameScene.update() has the following loop inside of it:
>
> for (var i:Number = 0; i != elements.length; i++) {
> elements[i].animation.update(); }
>
> That FOR loop puts my humble PC into a coma. The variable
> 'elements' is not undefined, and when I call
> trace(elements.length) I get '2'. I tried clearing ASO cache
> (whatever that's worth right now) as a silly precaution.
>
> Excuse me whilst I hang myself.
I can't quite tell from your post whether you've solved the problem or not!
If not, my guess is that the animation.update() call is triggering the other
update events. Any chance the _gameScene object has found its way into
elements. Have you tried the debugger?
Danny
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