To each his own. I've got nothing against Fuse specifically (or any other tweening engine), but TweenLite might be worth looking at because:
1) It's only about 2K 2) I haven't been able to find a faster tweening engine 3) It's got AS2 and AS3 flavors 4) It has a big brother, TweenFilterLite (5K total), that handles tweening filters like blurs, drop shadows, etc. including ColorMatrixFilter effects like colorization, hue, saturation, contrast, etc. 5) Despite being only 2K, it has a ton of functionality built-in (tween multiple properties, build in delays, onComplete and onStart callbacks, pass any number of parameters, automatically overwrite conflicting tweens, tween color, volume, arrays of numbers, etc.) 6) It doesn't rely on prototype alterations, so it should compile cleanly in various environments 7) The syntax is pretty darn simple (Tweener users should be right at home) Again, I'm not saying TweenLite is "better" than any other tweening engine out there (I'm admittedly biased). You asked about benefits in other packages, and the response to TweenLite has been very positive so I thought I'd mention it. www.TweenLite.com www.TweenFilterLite.com Jack Doyle -----Original Message----- Date: Wed, 18 Jul 2007 09:48:27 -0400 From: Alan MacDougall <[EMAIL PROTECTED]> Subject: [Flashcoders] AS 2.0 Tweening libraries To: [email protected] Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed So, coming off the enterFrame() tween discussion, a lot of people mentioned various tweening libraries. I still use Fuse, which has proven extremely capable for my purposes; are there any pressing flaws in Fuse, or benefits in the other packages, that might convince me to change? _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

