The same result with this code. In full screen I see blank screen.
That means it is not code problem. I reinstalled Flash Player but that
does not help. Can you please give me link with this code from you?

2011/2/24 Karl DeSaulniers <[email protected]>:
> Try this natalia...
>
> import flash.geom.Rectangle;
>
> Stage["fullScreenSourceRect"] = new Rectangle( 0, 0, Stage.width/2,
> Stage.height/2);
> Stage.scaleMode = "maintainAspectRatio";
>
> function goFullScreen()
> {
>   Stage["displayState"] = "fullScreen";
> }
>
> function exitFullScreen()
> {
>   Stage["displayState"] = "normal";
> }
>
> function menuHandler(obj, menuObj)
> {
>   if (Stage["displayState"] == "normal")
>   {
>      menuObj.customItems[0].enabled = true;
>      menuObj.customItems[1].enabled = false;
>   }
>   else
>   {
>      menuObj.customItems[0].enabled = false;
>      menuObj.customItems[1].enabled = true;
>   }
> }
>
> this.onFullScreen = function(bFullScreen:Boolean):Void {
>        if (bFullScreen){
>                Stage.showMenu = true;
>        }
> }
>
> var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);
>
> fullscreenCM.hideBuiltInItems();
>
> var fs:ContextMenuItem = new ContextMenuItem("Go Full Screen",
> goFullScreen);
> fullscreenCM.customItems.push( fs );
>
> var xfs:ContextMenuItem = new ContextMenuItem("Exit Full Screen",
> exitFullScreen);
> fullscreenCM.customItems.push( xfs );
>
> Stage.addListener(Stage["displayState"] == "fullScreen", onFullScreen);
> _root.menu = fullscreenCM;
>
>
> Works for me.. :)
>
> Best,
> Karl
>
>
>
> On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:
>
>> Hi
>> I am trying to use full screen mode. I tested this example for AS2
>> http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html
>>
>> Here is a test html with goScaledFullScreen function
>> http://www.mightybook.com/test/adobeAS2.html
>>
>> As you can see in full mode  content disappears.
>> The same if I use goFullScreen function.
>> What is wrong in my adaptation?
>>
>> Code with custom context menu from this article
>>
>> import flash.geom.Rectangle;
>>
>> function goFullScreen()
>> {
>>   Stage["displayState"] = "fullScreen";
>> }
>>
>> function goScaledFullScreen(){
>>   var screenRectangle:Rectangle = new Rectangle();
>>   screenRectangle.x = 0;
>>   screenRectangle.y = 0;
>>   screenRectangle.width=Stage.width/2;
>>   screenRectangle.height=Stage.height/2;
>>   Stage["fullScreenSourceRect"] = screenRectangle;
>>   Stage["displayState"] = "fullScreen";
>> }
>>
>> function exitFullScreen()
>> {
>>   Stage["displayState"] = "normal";
>> }
>>
>> function menuHandler(obj, menuObj)
>> {
>>   if (Stage["displayState"] == "normal")
>>   {
>>      menuObj.customItems[0].enabled = true;
>>      menuObj.customItems[1].enabled = false;
>>   }
>>   else
>>   {
>>      menuObj.customItems[0].enabled = false;
>>      menuObj.customItems[1].enabled = true;
>>   }
>> }
>> var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);
>>
>> fullscreenCM.hideBuiltInItems();
>>
>> var fs:ContextMenuItem = new ContextMenuItem("Go Full
>> Screen",goScaledFullScreen);
>> fullscreenCM.customItems.push( fs );
>>
>> var xfs:ContextMenuItem = new ContextMenuItem("Exit Full Screen",
>> exitFullScreen);
>> fullscreenCM.customItems.push( xfs );
>>
>> _root.menu = fullscreenCM;
>>
>>
>> Thank you in advance.
>> _______________________________________________
>> Flashcoders mailing list
>> [email protected]
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>

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