I would agree with Henrik. Using the Vector class would be better in this case
(or if Vector is confusing even just Array - Vector is just a typed array where
you declare the data type and enforce it). And doesn't seem to me you need to
separate "hour digits" from "minunte digits" - you're just dealing with numbers
0-9. Here is an example.
Instead of this: hours_digit1[1] = new Bitmap(number_1_image); hours_digit2[1]
= new Bitmap(number_1_image); hours_digit3[1] = new Bitmap(number_1_image);
min_digit1[1] = new Bitmap(number_1_image);
Do this:
var digitBitmaps:Vector.<Bitmap> = new Vector.<Bitmap>();
for (var i:int = 0; i<9; i++)
{
digitBitmaps.push(new Bitmap("number_"+i+"_image"));
}
Then, to get the image you want do the following. Say you wanted to get the
number 7:
var image7:Bitmap = digitBitmaps[7];
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
_______________________
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Kevin Holleran
Sent: Monday, March 28, 2011 9:05 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Reusing an Image
On Mon, Mar 28, 2011 at 1:11 PM, Henrik Andersson <[email protected]>wrote:
> You might want to have a look at the Bitmap.bitmapData property.
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
Ok, so forgive me as I have never used this before and am new to AS. I want to
load a series of 10 images, these will be numbers in a countdown. Its possible
for an image to be used 7 times at once (111:11:11). If I want to use the same
image would I load the image into BitmapData, the turn around and have a series
of Bitmap objects for every digit?
clock_image_loader.addEventListener(Event.COMPLETE, images_loaded);
private function images_loaded(event:Event): void {
number_1_image = Bitmap(LoaderInfo(event.target).content).bitmapData;
}
then do something like this?
hours_digit1[1] = new Bitmap(number_1_image); hours_digit2[1] = new
Bitmap(number_1_image); hours_digit3[1] = new Bitmap(number_1_image);
min_digit1[1] = new Bitmap(number_1_image);
and so on? this would mean I would need a declaration for all seven digits for
0-9.
(This is tossed together but I think you get the idea.)
Again, I am new to this and I would think there would be a better way to get
what I need that is more efficient....
Thanks for your help as always....
Kevin
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