It runs at a full 25fps (it can go much faster) on the release player. On the same machine with the content debugger though, I only get 10fps.

It's not a problem for content that will be viewed by non-developers, but I do wonder why it's so slow on the content debugger.

Kevin N.



On 6/16/11 1:28 PM, Eric E. Dolecki wrote:
set it to 2 pixels instead of 1 and see how it fares.


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On Thu, Jun 16, 2011 at 12:49 PM, Glen Pike<[email protected]>wrote:

Probably all that CGI hair ;)


On 16/06/2011 17:40, Kevin Newman wrote:

I updated the post with a link to the source:
http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/
http://www.unfocus.com/PixelExploder/PixelExploder02.zip

If anyone knows why that runs so sluggishly in the content debugger
(including the incubator build), I'd love to know why. :-)

Kevin N.


On 6/14/11 5:22 PM, Eric E. Dolecki wrote:

that would be very nice of you - for me and those lurking too.


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On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newman<[email protected]>
  wrote:

  Hmm. I don't seem to have the source up for that (thought I did), you
can
use a slightly older set of files from here:

(This one has source)
http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/

If you are interested in the newer faster one (fast enough to work with
video - and a blur filter), I'd be happy to zip up the source and post
it
somewhere.

Quick note on the video example - it's sloooooow in content debugger
builds. I don't know why.

Kevin N.




On 6/14/11 4:25 PM, Eric E. Dolecki wrote:

  Thanks a lot for showing that to me - I managed to get something
working
which is both quick and relatively cool. I don't ever do a pixel by
pixel
explosion to save speed, smallest I go is 2px segments, but it's very
quick
that way and looks nearly as cool. I am working on the explosion
physics
at
the moment (instead of just coming out from the displayObject, working
in
spirals, etc. for each piece).



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