if you are using a rectangular mask, try just using scrollRect instead.
var container:Sprite = new Sprite() container.addChild(myBitmap) container.scrollRect = new Rectangle (0, 0, myBitmap.width, myBitmap.height); make the rectangle whichever dimensions you care about, but that might do it... On Thu, Jul 28, 2011 at 12:26 PM, allandt bik-elliott (thefieldcomic.com) < [email protected]> wrote: > hmm interesting - okay - i'll give that a shot > > best > a > > On 28 July 2011 17:12, Henrik Andersson <[email protected]> wrote: > > > Sounds like the classical "mask not being in a display list" issue, but > in > > a new variation. > > > > Ensure that both the mask and the maskee is in the container passed to > the > > draw call. > > ______________________________**_________________ > > Flashcoders mailing list > > [email protected].**com <[email protected]> > > http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders< > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Ktu; The information contained in this message may or may not be privileged and/or confidential. If you are NOT the intended recipient, congratulations, you got mail! _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

