if you are using a rectangular mask, try just using scrollRect instead.

var container:Sprite = new Sprite()
container.addChild(myBitmap)
container.scrollRect = new Rectangle (0, 0, myBitmap.width,
myBitmap.height);

make the rectangle whichever dimensions you care about, but that might do
it...



On Thu, Jul 28, 2011 at 12:26 PM, allandt bik-elliott (thefieldcomic.com) <
[email protected]> wrote:

> hmm interesting - okay - i'll give that a shot
>
> best
> a
>
> On 28 July 2011 17:12, Henrik Andersson <[email protected]> wrote:
>
> > Sounds like the classical "mask not being in a display list" issue, but
> in
> > a new variation.
> >
> > Ensure that both the mask and the maskee is in the container passed to
> the
> > draw call.
> > ______________________________**_________________
> > Flashcoders mailing list
> > [email protected].**com <[email protected]>
> > http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders>
> >
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Ktu;

The information contained in this message may or may not be privileged
and/or confidential. If you are NOT the intended recipient, congratulations,
you got mail!
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to