As I understand it, in Signals, it's related to the mechanisms to handle signal
payloads. In other words, data or object pointers you can dispatch from a
signal and receive in a listener function elsewhere. It makes it really easy -
you just declare a signal dispatches a certain kind of object (like a value
object that holds data) and then you can then add that in the argument of the
listener function.
For example, in with regular AS3 events, you write a handler like this:
onMyEvent(event:SomeEvent):void {}
but in signals, it's not the event/signal itself that is declared in the
function arguments, but the signal's payload, whatever that is:
onMySignal(myDataVO:MyDataVO):void {}
That's my understanding anyway. I know very little about how slots are done in
C#, only from what I have read.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
_______________________
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Kevin Newman
Sent: Thursday, December 01, 2011 2:44 PM
To: Flash Coders List
Subject: [Flashcoders] Value of AS3 Signals Slot system
Hi all,
I've been looking into AS3 Signals and wanted to run something by everyone that
I can't figure out. What is the value of the Slot system in the AS3 Signals
toolset?
It seems like a lot of overhead, and I'm not sure what it brings to the table.
Am I just too dense to see it (likely)?
Kevin N.
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