so you are using the timeline a lot and you'd like to move to a code framework?
i highly recommend lee brimelow's site: http://gotoandlearn.com as a great starting point for any research project you are thinking about. Adobe has launched the Starling framework for creating 2d games that use the gpu for rendering - i'm not sure if that's the direction you want to go (lee has a couple of tutorials on this) let us know if this is what you're looking to get into best A On 30 January 2012 20:12, Terry Riney <[email protected]>wrote: > I am creating educational games. Flash Builder is my tool of choice. > > At this point in my career I am trying to stay within my knowledge base > without too much more straying. > > The book ActionScript Game Programming is something I am familiar with. Is > there anyone who is/has taking these games (off of the frames) into Flash > Builder. I am looking for any links for more info. I understand the general > concept of swc's and have imported them from most chapters. > > While I like the code as a base and would like to finish a prototype > before getting into any other book/library I am uncomfortable with the > frame based examples. > > Any advice would be helpful. > > I am not doing a lot of animation just gotoandplay stuff. Maybe > Flashbuilder/swc's/frames from ActionScript Game Programming is a bad fit, > round peg in square hole but I would like to get a little further before > moving to next book/library. > > Thanks, > Terry > ______________________________**_________________ > Flashcoders mailing list > [email protected].**com <[email protected]> > http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

