i think battery life is paramount to data consumption in mobile, and the bits saved by vector formats have a very high cost in cpu cycles.
this is why AIR for iOS tends towards starling / spritesheet methodologies. On Sep 17, 2012, at 4:13 PM, Henrik Andersson <[email protected]> wrote: > John McCormack skriver: >> One thing that Apple issue seemed to miss was that any significant >> download of pixels, no matter what the delivery language, is going to >> use a similar amount of battery life. So it really had little to do with >> Flash. More to do with control of the market. > > I beg to differ. Flash with the vector graphics is quite relevant since > vector graphics can vastly reduce the transfer size for the art. > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

