John, Flash HTML5 Canvas publishing uses createJS. If, like me, you're using CS6 instead of doing the CC subscription route, there's a Toolkit for that as well (http://www.adobe.com/devnet/createjs.html). I'm just beginning to look at this, and additionally I have the luxury of starting with some simple content. I fear that if your content is very complex, especially time-based, that it will be at best a publish-and-tweak scenario, with the tweaking being arduous. I also wonder about performance. Check out http://www.createjs.com/#!/CreateJS for more understanding of what's going on under the hood.
That having been said, tom 's mention of haxe looks interesting. Have you done any serious graphics with it, and does it perform well? Does it use OpenGL for vector rendering? How about bitmap animation? Is there a robust actionScript exporter, or is it more of a re-implementation? Thanks, --Dave On Jun 20, 2014, at 9:00 AM, [email protected] wrote: > The group has been quite for awhile. Anyone still here? > > I know things are constantly evolving, I‚m curious if anyone has found a good > tool that will convert a rather complex game from Flash to HTML? I know Adobe > has tools to convert timeline animations and graphics and minimal code and > Google Swiffy came around when CS4 was out. I‚m looking around to see if > there is any newer developments in bringing existing Flash AS3 apps to HTML. > Even if it‚s not one to one, but at least gets me a good start, please > through out your thoughts and/or suggestions. > > Much appreciated∑ > > Thanks, > John > New version of Flash just came out that claims to export to HTML5 Canvas and > do Actionscript to Javascript translations. Worth checking out? > > https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html > > > Jason Merrill > Look at Haxe, www.haxe.org and in particular OpenFL lib ( > http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are > automated tools for this, but you'll probably still have to get your hands > dirty) and from there you should be good with a few tweaks to compile with > OpenFL to HTML5, iOS, Android and lots of other targets all from the same > codebase. > > Seriously I've been using Haxe for years now, mostly to make programming > server side and javascript much much easier coming from AS3. I've tapped > prbably 5% of it's potential ;) It's awesome. _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

