And here's what it looks (and sounds) like (view the code at www.richapps.de/?p=23): http://www.muzakdeezign.com/flex2/AsOnly.html
Note: - requires Flash 8.5 plugin. - cpu intensive (reduce browser window size) This is a plain actionscript file which is directly compiled to .swf ;-) regards, Muzak ----- Original Message ----- From: "Danger" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" <[email protected]> Sent: Wednesday, October 19, 2005 4:35 AM Subject: Re: [Flashcoders] Sound.computeSpectrum() http://www.richapps.de/?p=23 On 10/19/05, Phil Douglas <[EMAIL PROTECTED]> wrote: > > Does anyone have any more info about this > > Takes a snapshot of the current sound wave and places it into the > specified ByteArray object. The values are formatted as normalized > floating point values, in the range -1.0 to 1.0. The ByteArray object > passed as the argument will be overwritten with these values. The size > of the ByteArray object created is fixed to 512 floating point values, > where the first 256 values represent the left channel, and the second > 256 values represent the right channel. > > Sounds exiting, but does it compute the whole sound before hand, or > compute as the sound is playing in real time. > > Phil Douglas _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

