And here's what it looks (and sounds) like (view the code at 
www.richapps.de/?p=23):
http://www.muzakdeezign.com/flex2/AsOnly.html

Note:
- requires Flash 8.5 plugin.
- cpu intensive (reduce browser window size)

This is a plain actionscript file which is directly compiled to .swf ;-)

regards,
Muzak


----- Original Message ----- 
From: "Danger" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Wednesday, October 19, 2005 4:35 AM
Subject: Re: [Flashcoders] Sound.computeSpectrum()


http://www.richapps.de/?p=23

On 10/19/05, Phil Douglas <[EMAIL PROTECTED]> wrote:
>
> Does anyone have any more info about this
>
> Takes a snapshot of the current sound wave and places it into the
> specified ByteArray object. The values are formatted as normalized
> floating point values, in the range -1.0 to 1.0. The ByteArray object
> passed as the argument will be overwritten with these values. The size
> of the ByteArray object created is fixed to 512 floating point values,
> where the first 256 values represent the left channel, and the second
> 256 values represent the right channel.
>
> Sounds exiting, but does it compute the whole sound before hand, or
> compute as the sound is playing in real time.
>
> Phil Douglas 


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