Also try commenting out all the code and calling the goto action from a button, so you can see if it's a timing issue. And make sure the frame label exists and isn't duplicated by another instance or label name in the movie. - Marc

At 11:17 AM 10/26/2005, you wrote:
Try commenting out all lines except the gotoAndPlay and see if it
works. If it does work, then add the code in a bit at a time until it
stops working. This will allow you to see where your problem is.

-David R

On 10/26/05, Roman Blöth <[EMAIL PROTECTED]> wrote:
> Hello there,
>
>
> today something very, very strange happened with my flash project.
>
> What Flash should do is no big deal: In the first frame, I have this code:
>
> if (this == _root)
> {
>     trace("starting solo");
>     _root.collapse_values.sound_atmo.start(0, 9999999);
>     initialize();
>     is_initialized = true;
>     this.gotoAndPlay("pregame");
> }
>
>
> This - of course - worked the day through. Now Flash seems not to handle
> the "gotoAndPlay" any more:
>
>     The traces (one seen here and one inside the initialize-function)
> also work, but the whole thing rests on frame 1 forever.
>
> Now for the very weird part:
>
>     When I debug the movie, it works! So I can't debug this
> misbehaviour, since in debug mode everything works fine! But as soon as
> I start the movie - be it within Flash or in Firefox or IE - it stays on
> frame 1 forever! When I add a
>
> this.onEnterFrame = function() {
>     trace("_currentframe = "+_currentframe);
> }
>
> then I get an endless output of "_currentframe = 1"...
>
>
> Someone any ideas on this?!?!
>
> Any comment very welcome!!!
>
>
> regards,
> roman.
>
> --
>
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