What I'm wondering is the doing something timeconsuming part - I need a
simple operation that will be reasonably consistent across player
types - is
there any operation that *hasn't* been improved or that has always been
fast? The target player is FP6 (pre 6.65), so I need an operation that
will
be consistently slow or fast on every player since then
Has anyone done this much?
I've found that just testing a simple for loop may sometimes be worthy
to profile the users' machine.
t = getTimer();
for (i=0;i<10000;i++) { }
r = getTimer() - t;
trace(r);
(r < 40) ? trace("fast"):trace("slow");
This is just going to test AS execution speed, not redraw. Redraw is a
different game that usually needs to be dealt with separately. Even my
dual G5 may be 'slow' when profiling redraw speed using an older
player.
cheers,
Jon
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