Making your application slower and use more bandwidth, just so the
user can't look at your layers, might not be worth it.

-David R

On 11/7/05, Maxime <[EMAIL PROTECTED]> wrote:
> Really interesting ! Thank you Latcho ! I just need to get Flash8 to do it.
> Hope it works !
>
> Latcho wrote:
>
> > that ought to be done with the class flash.display.BitmapData
> > Like this for loop you could pass it an array cwith rgb and even alpha
> > values.
> > The filesizes off the strings will be as big or bigger as bmp op png24 !
> >
> > var canvas = new flash.display.BitmapData(50,50,true);
> > for ( var y:Number=0; y<50; y++ ) {
> >        for ( var x:Number=0; x<50; x++ ) {
> >                var alfa:Number = y*5;
> >                var red:Number = x*5;
> >                var green:Number = 250-(x*5);
> >                var blue:Number = 250-(y*5);
> >                var col:Number =
> > (alfa<<24)|(red<<16)|(green<<8)|(blue<<0);
> >                canvas.setPixel32(x,y,col)
> >                                        }
> > }
> >
> > _root.createEmptyMovieClip("bmp", 1);
> > _root.bmp.attachBitmap(canvas, 2);
> >
> > --->
> > And then you will realise soon enough that you will need something
> > like this:
> > (didn't test this myself though)
> > http://www.razorberry.com/blog/archives/2004/08/22/lzw-compression-methods-in-as2/
> >
> >
> >
> > Regards,
> > Latcho
> >
> >
> > Chris Wilson wrote:
> >
> >> Good to know that's possible.  How would you take the binary string
> >> and have
> >> flash treat it as a graphic?
> >>
> >> -Chris
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Latcho
> >> Sent: Monday, November 07, 2005 6:59 PM
> >> To: Flashcoders mailing list
> >> Subject: Re: [Flashcoders] secure png
> >>
> >> raw data:  that IS possible ! Only compression get's lost, but you
> >> could write your own serverside and clientside
> >> compression and decompression algorithm. Good luck.
> >>
> >> Chris Wilson wrote:
> >>
> >>
> >>> I see.  Thanks for clarifying.  I'm not sure how to disable the
> >>> caching,
> >>> unfortunately.
> >>> If there were a way to create an image in Flash using a raw binary data
> >>> string, you could read the png file and process it that way, thereby
> >>> probably bypassing any built-in file-based caching.  I'm still
> >>> relatively
> >>> new to Flash, though, so that might not be possible.
> >>>
> >>> Best of luck on it, though!
> >>>
> >>> -Chris
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Maxime
> >>> Sent: Monday, November 07, 2005 6:05 PM
> >>> To: Flashcoders mailing list
> >>> Subject: Re: [Flashcoders] secure png
> >>>
> >>> The goal of the client is to customize an image with a lot of 3d
> >>> rendered png alpha layers. They don't care if the competitors do a
> >>> screen capture, they don't want their competitors to know how they
> >>> treat the image(alpha) for the layering of images.
> >>>
> >>> Chris Wilson a écrit :
> >>>
> >>>
> >>>
> >>>> I don't know of a way to do that, but what's the point?  All the
> >>>>
> >>>
> >> competitor
> >>
> >>
> >>>> needs is a screen capture utility (or just <ctrl>-Print Screen in
> >>>>
> >>>
> >> Windows)
> >>
> >>
> >>>> and the image is theirs...
> >>>>
> >>>> -Chris
> >>>>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Maxime
> >>>> Sent: Monday, November 07, 2005 5:27 PM
> >>>> To: flashcoders@chattyfig.figleaf.com
> >>>> Subject: [Flashcoders] secure png
> >>>>
> >>>> I would like to load png into flash 8 without having it in the
> >>>> cache. My client don't want it competitors to have access to their
> >>>> png so I have to find a way to load a png in flash securely. Is
> >>>> there any solutions ?
> >>>> Thanks
> >>>>
> >>>> Maxime
> >>>>
> >>>> _______________________________________________
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> >>>>
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> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
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