attachSound() - method which attached sound object from library
if want load sound you must use method loadSound()
if you say gotoAndPlay("step2") in event onSoundComplete() - you say
it objSound but not you movie
use link to movie clip, example:
var objSound = new Sound();
var handler = this; //link to movie clip with label "step2"
objSound.attachSound("step1")
objSound.start(0, 0)
objSound.onSoundComplete = function(){
handler.gotoAndPlay("step2")
}
stop();
2005/11/9, Brunswick, David <[EMAIL PROTECTED]>:
> Hello I am using LoadMovie to play multiple swfs within the loaded swf I
> am using the sound object as so
> var objSound = new Sound()
> objSound.attachSound("step1")
> objSound.start(0, 0)
> objSound.onSoundComplete = function(){
> gotoAndPlay("step2")
> }
> stop();
>
> Although I can not get the sound to play when loaded into the parent
> clip. What should I change in the loaded file to play the sound?
>
> David Brunswick
> Training Specialist II
> VeriSign
> E - [EMAIL PROTECTED]
> P - 912-527-4110
> elearning.verisign.com
>
> "Knowledge Speaks - Wisdom Listens" - Jimi Hendrix
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