Or you can try this little thing I made here, exactly for looping mp3
seamlessly :
http://lab.daroost.ca/source/SoundLoop2.mxp
it's just a Class that I packaged with helpPanel and codehints info. You
got all the info needed to make it work inside.
Hope this helps and works out well
Alain
JesterXL wrote:
I know... I have that on some mp3's. You can try either adjusting the
startTime, OR fading in a completely new soundObject .
----- Original Message -----
From: "Paul Steven" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Friday, November 11, 2005 1:56 PM
Subject: RE: [Flashcoders] Looping an external mp3 file seamlessly
Thanks Jester
That now loops:) Only problem is that it is not seamless - there seems to be
a slight delay:(
Cheers
Paul
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of JesterXL
Sent: 11 November 2005 18:52
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looping an external mp3 file seamlessly
Try:
mySound=new Sound(this); // notice the this
mySound.onSoundComplete = function()
{
this.start();
};
mySound.loadSound("track1.mp3",true);
----- Original Message -----
From: "Paul Steven" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Friday, November 11, 2005 1:40 PM
Subject: RE: [Flashcoders] Looping an external mp3 file seamlessly
Thanks Alain
You are right about the typo but even after fixing the typo it still does
not loop.
Is it true that streaming external audio will not loop?
Thanks
Paul
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alain
Rousseau
Sent: 11 November 2005 16:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looping an external mp3 file seamlessly
Paul Steven wrote:
I am trying to play a looping external mp3 file but am having no joy as it
only plays once.
I tried this
mySound=new Sound();
mySound.loadSound("track1.mp3",true);
mysound.start(startTime,numloops);
Any help much appreciated
Thanks
Paul
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Hi Paul
this is a typo error ... you defined "mySound" but called "mysound.start()"
keep your eyes open ;)
Alain
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