My issue with using NetStream.Buffer.Empty is that the video is not done playing when this gets fired, at least not for me with progressive flv's in Flash 7. Also - if a buffer underrun occurs when they'res less time remaining than the bufferlength, the Buffer.Empty status isn't even returned. I made this long odd exception for that in code for a video player that I made before that seemed to work OK - but I just feel like there should be a smoother more buletproof way of handling these events.
Is it better to cut your video to whole seconds? _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

