My issue with using NetStream.Buffer.Empty is that the video is not
done playing when this gets fired, at least not for me with
progressive flv's in Flash 7.  Also - if a buffer underrun occurs when
they'res less time remaining than the bufferlength, the Buffer.Empty
status isn't even returned.  I made this long odd exception for that
in code for a video player that I made before that seemed to work OK -
but I just feel like there should be a smoother more buletproof way of
handling these events.

Is it better to cut your video to whole seconds?
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to