Alias, All points taken and I do agree with you. I think that my comments have been taken out of context.
This thread started off with Hans asking about rewriting/updating his game. Some suggested that he move it to AS 3.0. Thus I wrote the below comment. Meaning that in my opinion one should not start developing a full on project in an ALPHA framework/language. If he started the project in AS 2.0 then it would not be a huge leep to update it to AS 3.0 when it was finally released. On 11/21/05, Charles Parcell <[EMAIL PROTECTED]> wrote: > > ... what I don't get is why > > people are so quick to jump from AS 1.0 to 3.0. It really isn't like 3.0is > > too much different from 2.0 as far as the basic language goes. Where is > does > > differ greatly is in the class structures and additional classes. > I agree with your below staement that there are some core changes but my personal opinion is that because the framework is ALPHA I would not bet on ANY of it not being changed/removed. Assuming he wants to take advantage of where the new framework is going, it would only make sense that he track AS 3.0 and build his project is 2.0 so that it would convert/update easily. > With that said I would suggest using AS 2.0 to build you new game arch. > but > > keep an eye on 3.0 so you are aware of where things are going. Case in > point > > MC vs. Sprites. > > > > There are some pretty fundamental changes in AS3 regarding the way the > screen is drawn - the displaylist & sprite stuff is very useful for > games work and will substantially influence the way you design your > engine - depth is handled completely differently, and event handling > is much more robust, among other things. > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

