Hi,
i had the same problem and approached it a little differently, which might
be or not be of use to you.
I simply check whether the mouse has moved or not.
Your situation might be very different, but in mine I had to update the
rotation in a panorama based on the mouse position within that panorama.
If you'd mouse the out real quick, the panorama went spinning ;) and never
stopped.
So now return an dx/dy based on mouse position and altered by the amount of
time the mouse hasnt moved. In effect if you move your mouse to the left in
the panorama for example it will move quickly at first and slowly grind to
a halt. Same thing happens when you move the mouse outside.
Other that than.... no clue...
greetz
Hans
At 10:10 AM 11/23/2005, Martin Klasson wrote:
Hi coders.
This has been up before, and I have done some own tests and searched the
archives as well.
But I can't find the solution, if there is any.
I want a certain thing to happen in my flash when the mouse moves
outside flash. Since the _xmouse/_ymouse stops updating when dragged
outside you cant rely on them (they do work WHEN mouse is pressed and
dragged out from the swf, but that is of course not a solution)
I have also tried to add a big 'button' which has onRollOut/onDragOut
attached to it, but the problem is that button-events above it will
disable the underlying one.
So what I know of there is no solution to this problem, but probably
some decent hacks?
I am not interested in a solution which requires code in the html-page
or so, but if you have such one I would like to know about it as well.
But mainly I wish to know a solution in which flash internally can say
if the mouse-cursor is outside the flash in the html-page.
Thanks Coders
/ martin
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