>>'rotating around the x-axis' is a perfectly reasonable statement for a
3D
>>object: rotate something in the x-y plane by 90 degrees about the
x-axis and
>>it will end up in the x-z plane. Rotating around the z-axis would keep
it in
>>the same plane. You can't rotate a 2-d object about an axis at all,
only a
>>point.

Well, I guess we're just arguing semantics then.  You're still taking
about moving part of the object out of x-y space and into the "z" space,
or as you put it in your words, the "x-z" plane.   

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com









>>-----Original Message-----
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Danny Kodicek
>>Sent: Wednesday, November 23, 2005 4:33 AM
>>To: Flashcoders mailing list
>>Subject: Re: [Flashcoders] Calc max radius of a circle
>>
>>
>>>>The difficult part of the question is that the circle is really a 3D
>>object
>>>>ie it can be rotate about the x or y axis.
>>
>>> Do you mean rotate into the "z" axis?  X and Y are still just 2-D
>>spaces.
>>
>>'rotating around the x-axis' is a perfectly reasonable statement for a
3D
>>object: rotate something in the x-y plane by 90 degrees about the
x-axis and
>>it will end up in the x-z plane. Rotating around the z-axis would keep
it in
>>the same plane. You can't rotate a 2-d object about an axis at all,
only a
>>point.
>>
>>Danny
>>
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