google it bruv!

quaternions site:gamedev.net

They have loads of stuff there that you'll be able to put into actionscript 
really easily - that's where i learnt how to use them. As another respondant 
said, you don't need to understand the 'why' just the 'how' which is nice, 
think of it as using a class someone else has written.

A lot of the sample code there is C++ but the explanations are clear enough i 
think

>
>All I've see online is Quaternions from a Mathematician's view that only
>a mad-scientist would understand. (Don't understand all the mathmatical
>notations, I rather see code.)
>I'm looking for more explainations of Quaternions from an Actionscript
>"code" point of view.
>(C would be too confusing, but I'll settle for Java explainations though. )
>
>-- Keith H --
>
>
>
>----- Original Message -----
>From: "A.Cicak" <[EMAIL PROTECTED]>
>Date: Monday, November 28, 2005 7:57 am
>Subject: [Flashcoders] Re: Qauternions for avoiding gimbal-lock in 3D?
>
>> you dont need actionscript tutorial, quaternions work everywhere in 
>> the same 
>> way, so just google for them, there are
>> many examples (most in C) but you can easily convert it to 
>> actionscript.
>> 
>> "keith" <[EMAIL PROTECTED]> wrote in message 
>> news:[EMAIL PROTECTED]
>> I read all over the internet about Quaternions are the solution for 
>> avoiding 
>> Gimbal-lock,but I
>> dont understand the math enough to use them for rotating 3D points.
>> 
>> I've looked at 
>> http://www.macromedia.com/devnet/flash/articles/3d_classes_03.html.
>> Its a nice tutorial, however I need more examples to study with 
>> Quaternions 
>> used in Actionscript.
>> 
>> Please post links or tutorials with Actionscript using Quaternions.
>> 
>> Thanks,
>> -- Keith H --
>> _______________________________________________
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>> 
>> 
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