It looks like the documentation currently posted on Macromedia Labs incorrectly lists the range as 0 through 100. This is fixed internally, so the next time we publish the docs it will be correct. Sorry for the confusion it caused.
Francis > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:flashcoders- > [EMAIL PROTECTED] On Behalf Of Ralph Caraveo > Sent: Tuesday, November 29, 2005 12:06 PM > To: Flashcoders mailing list > Subject: RE: [Flashcoders] AS3.0 Alpha property not working with Sprite > Objects > > Holy smokes Francis, > > This did not occur to me. In reading through the macromedia > documentation a few times I did not realize this. > Either it's not very clear in their documentation or I just don't know > the documentation well enough. > > Thanks, that's the problem! > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Francis > Cheng > Sent: Tuesday, November 29, 2005 11:57 AM > To: Flashcoders mailing list > Subject: RE: [Flashcoders] AS3.0 Alpha property not working with Sprite > Objects > > Hi Ralph, > > Are you using values between 0 and 100, or 0 and 1.0? In ActionScript 3, > the range of alpha values is from 0 to 1, inclusive. > > Francis > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:flashcoders- > > [EMAIL PROTECTED] On Behalf Of Ralph Caraveo > > Sent: Tuesday, November 29, 2005 11:38 AM > > To: Flashcoders mailing list > > Subject: [Flashcoders] AS3.0 Alpha property not working with Sprite > > Objects > > > > Choice Internet Home Page <http://www.choiceinternet.com> Choice > > Internet > > 17785 Center Court Dr. Suite 280 > > Cerritos, CA 90703 > > Tel: 562 865 6886 x112 Fax: 562.865.6889 > > <M:\emailTemplate\arrowLightBlue.gif> www.choiceinternet.com > > <http://www.choiceinternet.com> > > > > Hey peeps, > > > > When using FlexBuilder 2 Alpha and writing ActionScript 3 here is my > > question: > > > > When I instantiate a Sprite object and adjust it's alpha property it > > does not respond accordingly. > > > > mySprite.alpha = 0; <----this works by totally hiding the object as > > expected > > but every other value I use does not work it just keeps the alpha at > 100 > > percent still. > > > > Anybody know if this is a bug or if there is something I'm > overlooking, > > which is probably the case. > > > > -Ralph > > > > Ralph Caraveo, Senior Programmer [EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]> > > > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

