I understand setting the text directly. I don't understand the
emptyMCInstance and how it fits into my code.

Thanks for the reply,

Rich


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric E.
Dolecki
Sent: Wednesday, November 30, 2005 11:09 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Dynamically adding swf files at runtime

emptyMCInstance.btn.btnLabel.text = "foo";

Don't use a variable assignment for a text field, set it directly.  
That super-old hat.

On Dec 1, 2005, at 12:05 AM, Azinger, Richard wrote:

>
> Hello Flashcoders,
>
> I'm trying to make a game that reads a XML file to build the  
> interface.
> The game play will be the same every time but the look will be
> different.
>
> I get the swf files to load using MovieClipLoader and
> createEmptyMovieClip but now I'm trying to change the text that's  
> on the
> button. Everything works in the code except changing the label.
>
> The selectBtn.swf is a button movieClip with the instance name of  
> 'btn'.
> On the button is a dynamic text field with the instance name of  
> btnLabel
> with the Var set to btnLabel also.
>
> I'm doing it this way because I don't know how many buttons will be on
> any one frame.
>
> Any help will be appreciated. Thanks,
>
> Rich
>
>
> XML
> ====================================================
> <selectBtns btnSWF="selectBtn.swf">
>       <btn id="1" label="One Player" x="50" y="490" w="200" h="50" />
>       <btn id="2" label="Two Player" x="200" y="490" w="200" h="50" />
> </selectBtns>
> ====================================================
>
>
> MovieClipLoader
> ====================================================
>       selectBtnSWF = tempNodes[i].attributes.btnSWF;
>       for(k=0;k<tempNodes[i].childNodes.length;k++){
>               var mcBtnLoader:MovieClipLoader = new MovieClipLoader();
>               tempBtnName = "selectBtn_"+k;
>               somedepth = _root.getNextHighestDepth();
>               _root.createEmptyMovieClip(tempBtnName, somedepth);
>               this[tempBtnName]._x =
> tempNodes[i].childNodes[k].attributes.x;
>               this[tempBtnName]._y =
> tempNodes[i].childNodes[k].attributes.y;
>               mcBtnLoader.loadClip("images/"+selectBtnSWF,
> tempBtnName);
>               this[tempBtnName].btn.btnLabel.value =
> tempNodes[i].childNodes[k].attributes.label;
>       }
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