Hello Mike,
You should use another object (Object) as listener.
Just replace your code with the following:
//SET STAGE PROPERTIES
Stage.showMenu = false;
Stage.scaleMode = "noScale";
Stage.align = "LT";
//RESIZE EXTERNAL JPG
var tmp:MovieClip;
tmp = this.createEmptyMovieClip("bgExpand_mc", 1);
tmp.loadMovie("img4test/r02.jpg");
var tmp1:Object = new Object();
tmp1.onResize = function(){
_root.tmp._width = Stage.width;
_root.tmp._height = Stage.height;
};
Stage.addListener(tmp1);
// ==== It will work ;-).
--
Best regards,
GregoryN
================================
http://GOusable.com
Flash components development.
Usability services.
> Date: Tue, 6 Dec 2005 12:09:34 -0600
> From: "Brumm, Mike" <[EMAIL PROTECTED]>
> Subject: [Flashcoders] external jpg resize script
> To: "'Flashcoders mailing list'" <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="US-ASCII"
>
> Hello,
>
>
>
> I'm probably missing something very simple here. I would like to load an
> external jpg into a movieclip. When the user resizes the stage, the width
> and height of the jpg match that of the stage. The below script does not
> seem to be working. I can't seem to figure out what's missing. Any ideas?
>
>
>
> Thanks in advance,
>
> Mike
>
>
>
>
>
> //SET STAGE PROPERTIES
>
> Stage.showMenu = false;
>
> Stage.scaleMode = "noScale";
>
> Stage.align = "LT";
>
>
>
> //RESIZE EXTERNAL JPG
>
> var tmp:MovieClip;
>
> tmp = this.createEmptyMovieClip("bgExpand_mc", 1);
>
> tmp.loadMovie("images/background/bg_image1.jpg");
>
>
>
> tmp.onResize = function(){
>
> this._width = Stage.width;
>
> this._height = Stage.height;
>
> }
>
>
>
> Stage.addListener(tmp);
>
>
>
>
>
>
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