Very interesting thread. I recall a post on FlashCoders by Alexis Isaac a while back and I relayed it on my blogsite here: http://www.statik1.com/mt-weblog/archives/000084.html
He's the direct link to it: http://www.alexisisaac.net/products/flashMidi/, although as Martin mentioned you can also find it on http://osflash.org/flashmidi. I think this is a great effort and something we should all support (I know he was looking for Mac beta testers). I haven't had much time to play with it but I will now that you've reminded me! Cheers, /Johan On 12/7/05, Martin Wood <[EMAIL PROTECTED]> wrote: > Interesting question, although ive made use of midi everyday for, well, > too long now :), im really not sure if making it part of the player as a > single functional unit would be the best move. > > Personally i would rather see a more open, low level approach to sound > in the player upon which MIDI and other implementations could be developed. > > Now that the player (8.5 and onwards) will have much better binary data > handling, theres nothing to stop me or you from creating a MIDI file parser. > > Thats one side of the equation, obviously the more intricate side is > audio playback. > > I've been moaning about the audio capabilities of the flash player for > longer than i can remember, and would dearly love for it to become much > more capable. > > The options i can think of so far are (and they arent exclusive) > > 1. An api for accessing midi devices on the user system, much like > accessing a webcam, where you can query for which devices are present, > then get a handle to a device and start manipulating it, something like: > > var midiDevice:MidiDevice = Audio.getMidiDevice(1); > var instrument:Instrument = midiDevice.createInstrument(); > instrument.setChannel(1); > instrument.setProgramNumber(34); > instrument.setController(23,44); > instrument.noteOn(velocity); > etc... > > 2. ACCESS TO THE SOUND BUFFER. Please. :) > > This would open up a lot more possibilities for audio generation, > manipulation etc.. > > The 8.5 player already has a Loader.loadBytes feature where you can send > binary data locally, i.e. you can create a jpg in the player and then > load it into a movieclip without sending it to a server. This is great, > but I think a similar scheme for audio would be fantastic. > > With a simple sound.setBuffer(binaryData) you could do a huge amount of > interesting things. > > Sound synthesis, generation. > > From musical applications, to game sound effects, or just sound > notifications within applications. All of this could be done with a > minimal impact on filesize. No need for .wav's , mp3's etc.. > > Sound capture > > You could capture audio from mic and allow the user to edit it and > process it. You could build annotation tools, voice messaging, musical > applications etc.. > > Also if you can get a handle on the audio stream before it hits the > audio device you could have live control over streamed audio, tone > controls, reverb, delays, echo cancellation, noise reduction. etc.. > > So, personally I would rather see the components available to us as > developers, upon which we can build a variety of applications. MIDI > playback being just one particular application of the feature set. > Also other similar systems like OSC could be used. > > anyway, im glad you are asking and i'll happily contribute anything to a > document you will put forward requesting audio related capabilities. > > thanks, > > Martin > > > Tyler Wright wrote: > > The Flash Player has evolved through the ages to provide the most needed > > functionality. Through each version there have always remained a few common > > goals. What I have found is that: > > > > Flash is small -- from the player itself to the swf file format to the > > assets it is optimized to load, focus has been placed on small file sizes > > (this of course is not as apparent in many websites that are heavy in > > multimedia) > > > > Flash supports standards -- the player supports many web and multimedia > > formats standard in the industry, such as jpg, mp3 and xml > > > > Flash is interactive -- the players greatest strength is the dynamic > > behavoir through ActionScript to allow user interactivity > > > > MIDI, a music standard format that most computers support today, fits all of > > these categories (like a glove). In fact there's an opensource project > > being developed to allow MIDI through Flash, though it requires an > > additional download and install to the user apart from the Flash Player > > itself (seen at osflash.org) > > -- > Martin Wood > > http://relivethefuture.com/choronzon > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

