Have you investigated the string table? (Press CTRL+F11 in authoring) We use the MX04 string table alongside a (heavily modified) version of the built-in Locale code all the time. We also use our own handrolled XML string tables (just files full of tagged-up string resources), depending on the circumstances.
This lets you put some sort of symbol in your code - e.g. myField.text=Locale.loadString("IDS_TITLE"); and then you change either a value in the string table (if you're doing it that way) or a value in an XML file somewhere. e.g. (fragment of standard Macromedia string table XML) <trans-unit id="001" resname="IDS_TITLE"> <source>Main Menu</source> </trans-unit> Hope that's useful, Ian On 12/8/05, Pranav Negandhi <[EMAIL PROTECTED]> wrote: > > Let me rephrase my question. I've used Macromedia (Adobe?) Director for > several years before jumping ship to Flash. There, field members are > placed > in the cast, and changing value in one place automatically updates values > in > all sprite instances. > > E.g. member("message").text = "OK" [updates all sprites where the member > "message" has been placed] > > I wanted to do something similar in Flash, and possibly put it into my > code > library for future reuse, which is why I'm exploring a more OO solution. > > Thanks for inputs people. > > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders