There is some truth to this, but parf of good architecture is about
tailoring what you have to what you need. In my current application, I
have a collection of data that needs to be processed. Under certain
circumstances I actually get the dialog box about the app running
slowly.

So what I did was to make this data processing "chunkable", and then I
use setInterval to calculate pieces of it at a time. I was thinking
about the concept of a separate swf but this turned out to be easier.

So I guess my point is just that threading would be nice. I use it
sparingly in my java side work. But I do find that it is generally
possible to do what you want to do in a single threaded flash player.

Regards
Hank

On 12/12/05, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
> I don't see how UI lock can be effectively solved using actionscript. It
> seems to me multithreading in AS would be very fancy, and anything fancy
> that isn't native just slows things down even more in my opinion.
>
> On 12/8/05, Mike Britton <[EMAIL PROTECTED]> wrote:
> >
> > It scares me too, but so does UI lock, something that's been happening
> > to me a lot lately.
> >
> > Mike
> > _______________________________________________
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> >
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