It similar to this site :
http://www.pere-lachaise.com/perelachaise.php?lang=en
A+
Mark Ribau wrote:
Well, there's no specific place right now. I'm in the process of
rewriting the whole code base. Right now, everything is an a instance
of Object (or an array) with properties (or named indexes) sitting on
_root, and lots of global functions and such. I'm making it more
object oriented by making components and using classes.
I don't know what you mean about the dots in LoZ. I can't remember that.
JesterXL wrote:
Dude, no, she runs great, looks hot, and makes me want to fill up the
dots like you made dots on the map in Legend of Zelda.
What part don't you like?
----- Original Message ----- From: "Mark Ribau" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?
lol. Indeed. :-)
Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds. Got any thoughts/suggestions?
JesterXL wrote:
Your trying to optimize Myst?
----- Original Message ----- From: "Mark Ribau" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'" <[email protected]>
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?
Anyone know of good optimizations to make to code so that it'll run
faster in Flash?
If you're bored, check out what we're doing with flash at
www.mapwing.com.
--
===============================================================
Éric Thibault
Programmeur analyste
Réseau de valorisation de l'enseignement
Université Laval, pavillon Félix-Antoine Savard
Québec, Canada
Tel.: 656-2131 poste 18015
Courriel : [EMAIL PROTECTED]
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