Thanks. Which fp8 features would help here?
Ben Smeets wrote:
updateAfterEvent might help. Also keep in mind that moving of large
items on screen (be it graphic or not), costs a lot of redraw power of
the playing pc. So sometimes there is nothing you can do about it. Using
the FP8 features (and therefore play in FP8) helps very much. So try if
that makes a difference too.
In my experience, the things which always make your processor usage go
through the roof, is the actual animation redrawing.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: woensdag 21 december 2005 23:27
To: Flashcoders mailing list
Subject: Re: [Flashcoders] jumpy horizontal motion
Remove the anti-aliased text, and then re-publish; how does she work
then?
----- Original Message -----
From: "dontsave" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 21, 2005 5:18 PM
Subject: [Flashcoders] jumpy horizontal motion
check out
http://www.chowderinc.com/new_site/
i have some clips set up moving horizontally. my framerate is 60fps..
and it seems to be running fine.. but notice that all of the graphics
and even the text appears jumpy or choppy or jittery.. difficult to read
when the camera is moving quickly to the left or right.. why is this?
has anyone else encountered this? is it a refresh issue? should i be
using updateAfterEvent? the motion is called from onEnterFrame()..
should i try setInterval?
DK
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