'import' does one thing, and one thing only: make it so you don't have
to type the full class name. It doesn't force it to be compiled. If
you import a class, but never reference it, it won't be compiled into
your swf. You can reference a class by it's full name without
importing it, and it will work.

have you tried just doing this:

var bd = new flash.display.BitmapData(w,h); ?

I mean, you don't have to import/include MovieClip, or the other dozes
of built-in classes
 you use in AS1, do you?

-David R

On 12/21/05, pixelassembly <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> really quick question,
> Macromedia Documentation states that the BitmapData availability is
> Actionscript 1.0; Flash Player 8
>
> is this simply wrong ?
>
> if not, how do I locate & include these classes as AS1?
> (given that I can't 'import' from AS1)
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