'import' does one thing, and one thing only: make it so you don't have to type the full class name. It doesn't force it to be compiled. If you import a class, but never reference it, it won't be compiled into your swf. You can reference a class by it's full name without importing it, and it will work.
have you tried just doing this: var bd = new flash.display.BitmapData(w,h); ? I mean, you don't have to import/include MovieClip, or the other dozes of built-in classes you use in AS1, do you? -David R On 12/21/05, pixelassembly <[EMAIL PROTECTED]> wrote: > Hi all, > > really quick question, > Macromedia Documentation states that the BitmapData availability is > Actionscript 1.0; Flash Player 8 > > is this simply wrong ? > > if not, how do I locate & include these classes as AS1? > (given that I can't 'import' from AS1) _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

